To whomever it may concern,
There is a prominent flaw in the economy and it’s suggested pricing. A curry is currently charged at 650 per stack. Whereas a lower price berry stack (lansat) is charged at 83. It takes 10 stacks of berries to make 1 stack of curry. Why is there a deficit for the producer? The minimum charge minus effort and time to produce, should be about 830. Why does making berries into curry, depreciate the value of the individual berries?
On the surface of may seem like it’s just a simple mathematic issue, but it’s actually creating a very extreme and monopolistic economy. Too much depreciation, is cutting many relatively less ‘dedicated’ or newer players out of the economy. Unless these curry producers dedicate inefficient amounts of time to create something at a deficit to earn a depreciated amount of money, it is very likely that monopolies and money controlling will soon occur. There has to be a difference between ‘hardworking’, and ‘working a lot inefficiently’. Currently in this server, this logic is not present. This causes most undercuts to be near impossible and detrimental to the producers, as there is absolutely no systemic economic control or consequences on the supply and demand chain. I can help think of countless ways to set up a underlying system for the economy to improve in becoming infinitely sustainable, having a better balance between hardworking and efficiency, as well as luck. This will also provide a adequate safety net in order for players to all have a better time to enjoy the game to its full, and not have to worry about grinding in a time=loss trend for the sake of earning coins.
I have completed economics courses in university prior in the last few years so I am able to spot an unstable (not related to sustainable) economy when I see one. I have plenty more examples of this so please dm me on discord to discuss further suggestions.
Pls contact MasterEel on discord and MasterEel719 on Minecraft.
Thank you for your time and patience.
There is a prominent flaw in the economy and it’s suggested pricing. A curry is currently charged at 650 per stack. Whereas a lower price berry stack (lansat) is charged at 83. It takes 10 stacks of berries to make 1 stack of curry. Why is there a deficit for the producer? The minimum charge minus effort and time to produce, should be about 830. Why does making berries into curry, depreciate the value of the individual berries?
On the surface of may seem like it’s just a simple mathematic issue, but it’s actually creating a very extreme and monopolistic economy. Too much depreciation, is cutting many relatively less ‘dedicated’ or newer players out of the economy. Unless these curry producers dedicate inefficient amounts of time to create something at a deficit to earn a depreciated amount of money, it is very likely that monopolies and money controlling will soon occur. There has to be a difference between ‘hardworking’, and ‘working a lot inefficiently’. Currently in this server, this logic is not present. This causes most undercuts to be near impossible and detrimental to the producers, as there is absolutely no systemic economic control or consequences on the supply and demand chain. I can help think of countless ways to set up a underlying system for the economy to improve in becoming infinitely sustainable, having a better balance between hardworking and efficiency, as well as luck. This will also provide a adequate safety net in order for players to all have a better time to enjoy the game to its full, and not have to worry about grinding in a time=loss trend for the sake of earning coins.
I have completed economics courses in university prior in the last few years so I am able to spot an unstable (not related to sustainable) economy when I see one. I have plenty more examples of this so please dm me on discord to discuss further suggestions.
Pls contact MasterEel on discord and MasterEel719 on Minecraft.
Thank you for your time and patience.