Page 3 of 7

Re: Mods that are allowed/not allowed

PostPosted:Sun Aug 24, 2014 5:29 pm
by HUGUETA
What's the reason for remove pokeradar? i'm crying xD

Re: Mods that are allowed/not allowed

PostPosted:Sun Aug 31, 2014 8:37 pm
by Sonji
You literally gave us a list of mods to not use? Am I the only one seeing that as a bad idea?

Just my opinion, It's easy to just look up the names of the mods you provided and put them in.

Re: Mods that are allowed/not allowed

PostPosted:Sun Aug 31, 2014 10:25 pm
by tordo
It's not a bad idea. How will people know if they're allowed to use it or not if it's not explicitly stated somewhere? We can see what mods you have when you connect so it's not hard for us to catch people that aren't abiding by these guidelines.

Re: Mods that are allowed/not allowed

PostPosted:Sun Aug 31, 2014 10:39 pm
by Sonji
tordo wrote:It's not a bad idea. How will people know if they're allowed to use it or not if it's not explicitly stated somewhere? We can see what mods you have when you connect so it's not hard for us to catch people that aren't abiding by these guidelines.
A Simple "No using mods that give you an upper hand in finding materials, or Pokemon" Should suffice, if they don't have common sense beyond that it's worth a ban. Here, you're giving them a literal list of mods they can look just look up and put in their mods folder. I'm aware of your capabilities of how easy it is to catch people with such mods but there really is no point in having a list of mods that aren't allowed to be used. It's why we have Rule 5, if they aren't smart enough to abide by the rule it's their own fault.

Re: Mods that are allowed/not allowed

PostPosted:Sun Aug 31, 2014 11:18 pm
by tordo
Sonji wrote:
tordo wrote:It's not a bad idea. How will people know if they're allowed to use it or not if it's not explicitly stated somewhere? We can see what mods you have when you connect so it's not hard for us to catch people that aren't abiding by these guidelines.
A Simple "No using mods that give you an upper hand in finding materials, or Pokemon" Should suffice, if they don't have common sense beyond that it's worth a ban. Here, you're giving them a literal list of mods they can look just look up and put in their mods folder. I'm aware of your capabilities of how easy it is to catch people with such mods but there really is no point in having a list of mods that aren't allowed to be used. It's why we have Rule 5, if they aren't smart enough to abide by the rule it's their own fault.
you're vastly overestimating the average intelligence of the majority of people on this server.

Re: Mods that are allowed/not allowed

PostPosted:Sun Aug 31, 2014 11:30 pm
by Sonji
tordo wrote:
Sonji wrote:
tordo wrote:It's not a bad idea. How will people know if they're allowed to use it or not if it's not explicitly stated somewhere? We can see what mods you have when you connect so it's not hard for us to catch people that aren't abiding by these guidelines.
A Simple "No using mods that give you an upper hand in finding materials, or Pokemon" Should suffice, if they don't have common sense beyond that it's worth a ban. Here, you're giving them a literal list of mods they can look just look up and put in their mods folder. I'm aware of your capabilities of how easy it is to catch people with such mods but there really is no point in having a list of mods that aren't allowed to be used. It's why we have Rule 5, if they aren't smart enough to abide by the rule it's their own fault.
you're vastly overestimating the average intelligence of the majority of people on this server.
Better then under estimating it, people aren't that ignorant. This is supposed to be a mature community anyways why am is it so bad I'm overestimating ._.?

Re: Mods that are allowed/not allowed

PostPosted:Mon Sep 01, 2014 1:33 am
by Jay113355
Sonji wrote:
tordo wrote:
Sonji wrote: A Simple "No using mods that give you an upper hand in finding materials, or Pokemon" Should suffice, if they don't have common sense beyond that it's worth a ban. Here, you're giving them a literal list of mods they can look just look up and put in their mods folder. I'm aware of your capabilities of how easy it is to catch people with such mods but there really is no point in having a list of mods that aren't allowed to be used. It's why we have Rule 5, if they aren't smart enough to abide by the rule it's their own fault.
you're vastly overestimating the average intelligence of the majority of people on this server.
Better then under estimating it, people aren't that ignorant. This is supposed to be a mature community anyways why am is it so bad I'm overestimating ._.?
Ever wonder why we started saying this is a mature community and we wont tolerate immature behavior?

Re: Mods that are allowed/not allowed

PostPosted:Tue Sep 02, 2014 6:53 am
by HUGUETA
HUGUETA wrote:What's the reason for remove pokeradar? i'm crying xD
:?: :?: :?:
Thank you ...

Re: Mods that are allowed/not allowed

PostPosted:Tue Dec 02, 2014 1:05 am
by Sonji
You could add the Side mods provided on the bottom of the Pixelmon Download Page

Didn't relize these mods were server sided '-'

Re: Mods that are allowed/not allowed

PostPosted:Tue Dec 09, 2014 11:39 am
by Cruster_Gamer
What about a mod like mapwriter? It's like a minimap but it shows all the areas you've explored. Only the surface and waypoints that only show up on the enlarged map.